FRUIT CHOMP — ASSET & AUDIO CREDITS Music: "Sneaky Snitch" by Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100772 Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ Changes: transcoded to mono, 32 kHz, 64 kbps MP3; no composition changes. Bite samples: "7 Eating Crunches", Tito / StarNinjas https://opengameart.org/content/7-eating-crunches License: CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ crunch-1.mp3 derives from crunch.1.ogg; crunch-2.mp3 from crunch.3.ogg. Changes: removed 0.46s / 0.14s leading silence respectively, trimmed to 0.6s, attenuated peaks (-3dB / -1.5dB), 0.1s fade-out; mono 32 kHz, 64 kbps MP3. Fruit models and derived sprite renders: Kenney Food Kit 2.0 (2024) https://kenney.nl/assets/food-kit License: CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ Selected apple, orange, banana, strawberry, watermelon GLBs and colormap. Original license: /models/food/LICENSE.txt Sprite renders: /images/chomp/*.png (384px transparent, same CC0 source). Launch swooshes, juice pops and streak chimes: project-generated Web Audio, reusing Fruit Slice's existing FruitAudio synthesizer, not extracted game audio. Fruit motion, chomp shrink, juice particles and floating score are custom code. Bomb artwork and explosion starburst are custom Canvas graphics. Explosion audio reuses the project's existing FruitAudio bomb synthesizer. No Fruit Ninja artwork, soundtrack, voices or proprietary sound files are used. Typeface: Baloo 2, SIL Open Font License 1.1; existing /fonts/quiz assets.